Alisia Dragoon (アリシア ドラグーン) is a 1992 platform game for the Sega Mega Drive/Genesis. It was developed by Game Arts, who also published the game in Japan. Aiding the software developer was animation studio Gainax, who was responsible for the game's art and story. The player controls Alisia, a young woman who is on a quest to avenge her father and save the world. She can fire lightning from her hands and summon four faithful beasts to aid her.
Identifier sg_Alisia_Dragoon_1992_Game_Arts_EU_enMediatype softwareScanner Internet Archive Python library 0.5.2Publicdate 2014-05-06 02:59:21Addeddate 2014-05-06 02:59:21Emulator_ext binEmulator genesisCreator Game ArtsDate 1992Year 1992Backup_location ia905807_15Language English
The game was released in North America and Europe by Sega, who packaged the heroine as a rugged gladiator instead of the dainty-looking sorceress she originally was. Due to the lack of substantial market penetration by the Mega Drive of Japan and the lack of publicity for the game overseas, Alisia Dragoon did not make a big impact on the video game market, despite the critical acclaim it received. The game was one of the first in the industry to present a female character in a leading role.
Similar to most action games on the Sega Genesis (known as the Sega Mega Drive outside of North America), the plot in Alisia Dragoon is simple and short. The game goes straight into the action, tasking Alisia to kill everything in sight. After defeating the final boss, the player is treated to a cinematic cutscene of Alisia's triumphant return to her home. For the game released in Japan, much of the back-story was described in the manual. Alisia is the daughter of a sorcerer who has imprisoned the main villain, Baldour, in a cocoon and sent it into outer space. Her father is in turn tortured to death by Baldour's followers. When the villain crashes back to the planet and begins to awaken, Alisia sets out to defeat him and his followers. The American and European versions of the game promoted a different back-story. They advertised Alisia as a gladiator who champions the cause of the people with her four pet companions. Her task is to eradicate the evil monsters and the source of their production, a "silver star" that has crashed to Earth.
In 1992, Japanese animation studio Gainax was in a collaboration with Game Arts, the makers of the Lunar role-playing games, to produce an action video game. Gainax's video game product line tended to target a niche crowd who generally preferred dating simulations and anime-based adventure games. Alisia Dragoon is a departure from this tradition. The animation studio handled the artistic end of the production, writing the story and creating the artwork that would be used for the design of the game's environments and characters. Several of its founders had worked on Hayao Miyazaki's animated films, and the influences of Miyazaki's 1984 science fiction animated film Nausicaä of the Valley of the Wind were evident in certain levels of the game. Similarly, due to the predominance of mixing science fiction with fantasy themes in the Japanese animation circles at that time, Alisia Dragoon featured high-tech spaceships and robots alongside mythical zombies and dragons. The composition of the soundtrack was delegated to Mecano Associates, who had produced the music for other works from Game Arts, such as the action games Fire Hawk: Thexder 2 and Silpheed. Game Arts, however, did most of the work in producing Alisia Dragoon, adapting the artwork into environments and creatures that can be rendered by the console hardware, and writing them as lines of software code.